Broken age propulsion
![broken age propulsion broken age propulsion](http://www.digicult.it/wp-content/uploads/2013/11/debroin3.png)
Selected Lineages Leader Enhancement policyĬapacity Boosters Leader Enhancement policy If a leader is recruited, another one will be added to the pool.Ī leader can be recruited from the pool for a cost of 50 unity + 50 unity per recruited leader beyond the initial five (the leader, one governor and three scientists), modified by the following: Each leader pool will contain 3 leaders, or 4 if the empire has the Delegated Functions civic or the Master's Teachings: Philosophical Mindset edict (and 5 with both). There is one pool for each type of leader, other than Rulers who cannot be recruited directly. While some events and diplomatic options may give leaders, the most common way to get new leaders is to recruit them from the leader pool. Empires with the Feudal Society civic can never dismiss leaders. Leaders other than Rulers may be dismissed at any time. Generals have a 5% chance to die each time they lose an army.Admirals have a 10% chance to die when their ship is destroyed.
![broken age propulsion broken age propulsion](https://64.media.tumblr.com/f1b0115659f8794afd5fa9e705884ce3/2907a9f92d3e98ca-2a/s1280x1920/d9fa4609c4803ab72867bfa38df084d7f7fb33e3.jpg)
Admirals can gain new traits from leader events based on what the fleet they're assigned to is doing.New admirals can be created by the Promising Officer event after winning space battles.+0.5 per destroyed ship on either side +0.25 per disengaged ship on either side Scientists have a small chance to be killed by random Archaeology Site events.Anomaly Research Speed is determined by comparing a scientist's skill level to the level of the anomaly.
![broken age propulsion broken age propulsion](https://vignette.wikia.nocookie.net/subnautica/images/c/cc/Barnacle_Node.png)